REEL/COMPILE 2024
Roles: 3D artist, art direction, motion design, AI artist
Tools: Houdini, Cinema4D, Redshift/Octane, TouchDesigner, After Effects, ComfyUI/AI
A compilation of recent motion and visual design work, spanning 3D animation, generative systems, and real-time visuals. Includes projects for cultural clients, tech brands, and personal explorations.
Audio: Privacy | Soundcloud
PHILIPPE PARRENO
EIDOTECH | ESTHER SCHIPPER | 2023
Role: Touchdesigner Interactive Installation Programming
Tools:
TouchDesigner, DMX, Real-Time Systems
Worked with Eidotech GmbH on the development and deployment of interactive digital installations by artist Philippe Parreno, produced in collaboration with Esther Schipper Gallery for a high-profile private residence.
My role focused on real-time visual programming using TouchDesigner, integrating complex environmental inputs and lighting systems across a network of interconnected artworks.
Key contributions:
– Designed generative, weather-responsive visual effects
– Programmed and synchronized DMX lighting with audiovisual systems
– Networked multiple installations for unified, responsive control
– Collaborated with curatorial, creative, and technical teams for seamless on-site integration
Note: All images shown are of Philippe Parreno’s work, courtesy of the artist and Esther Schipper Gallery, Berlin. They are included for reference only and do not depict the private installation.




EXHALE - EXPERIMENTAL FILM 2025
Tools: Houdini/Sora/Comfyui
EXHALE is a visceral exploration of breath, motion, and machine—where emotional tension becomes rhythm, and movement shapes atmosphere.
Created with the aid of AI, the film experiments with new forms of visual storytelling, blurring the line between human sensation and synthetic perception.
Audio: Lando (Antaeus Roy)| Soundcloud
TRANS-MATTER PORT & OBJECTS
Collaboration with Constanza Bizraelli (CAO) | 2018
Inspired by ancient Moche iconography and cosmology, this work delves into the dualities of life and death, creation and destruction, cohesion and dispersion. These opposing forces are visualized as two overlapping planes, constantly shifting and transposing onto one another.
Central to Moche belief was the idea of liminal gates — intersections where these planes converged and events could occur. One such threshold was the ceremonial or ritual space: a realm where the boundaries between worlds dissolve, allowing for transformation, passage, and exchange.
TOOLS: Unreal Engine, Houdini, Resolume
Immersive 360° exhibition
29 March - 22 April 2018 - Gropius Bau Berlin, Germany
13 August - 2 September 2019 - Mutek MAC Montreal, Canada
More Information
https://berlin-ism.com/
https://www.berlinerfestspiele.de
29 March - 22 April 2018 - Gropius Bau Berlin, Germany
13 August - 2 September 2019 - Mutek MAC Montreal, Canada
More Information
https://berlin-ism.com/
https://www.berlinerfestspiele.de






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RE:PUBLICA 2019 BERLIN TL;DR
REPUBLICA | LIVE AUDIO VISUAL PERFORMANCE | 2019
Tools: Houdini, Touchdesigner, Resolume
At TLDR Conference Berlin, 2019, Michael Tan debuted a live audiovisual array combining analogue circuitry, digital synthesizers, and sampling machines. Raw program data and live audio signals fed into a generative visual stream, blending two- and three-dimensional forms into an ever-evolving artwork.
The performance unfolded as a concrete poetry-like structure: overlapping, mutating, and collapsing under the semantic pressure of continuous data flow. A typographic sculpture in flux — it demanded new text like oxygen, simultaneously inviting and rejecting interpretation. A collision of signal and syntax, logic and noise.
The performance unfolded as a concrete poetry-like structure: overlapping, mutating, and collapsing under the semantic pressure of continuous data flow. A typographic sculpture in flux — it demanded new text like oxygen, simultaneously inviting and rejecting interpretation. A collision of signal and syntax, logic and noise.